1. Virtual Football

1.1 How to play

The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season. At the moment there are the following Virtual Football modes:

• Virtual Football Bundesliga (VFB)
• Virtual Football League Mode (VFLM)
• Virtual Football Euro League (VFEC)
• Virtual Football World Cup (VFWC)
• Virtual Football Nations Cup (VFNC)
• Virtual Football Asian Cup (VFAS)
• Virtual Football Champions Cup (VFCC)
• Virtual World Match Football (VWMF)

Game Structure

Each mode has a different tournament structure:

Virtual Football Bundesliga (VFB), Virtual Football League Mode VFLM:
• 16 Teams
• Home & away matches
• 30 match days
• 8 concurrent matches per match day
• 240 matches per season

Virtual Football World Cup VFWC:

Group Stage
• 32 Teams (8 groups of 4 teams per group)
• 12 match day chunks (3 match days of 4 chunks per match day)
• 4 concurrent matches per match day chunk
• 48 matches per group stage

Knock-Out-Stage
• 16 Teams
• 5 round (R16[1..4]; R16[5…8]; R8; Semi Finals; Final & 3rd Place)
• 4 concurrent matches (R16[1..4]; R16[5…8]; R8);
2 concurrent matches (Semi Finals; Final & 3rd Place)
• 16 matches per knock-out-stage

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFAS, Virtual Football Nations Cup VFNC:

Group Stage
• 24 Teams (6 groups of 4 teams per group)
• 9 match day chunks (3 match days of 3 chunks per match day)
• 4 concurrent matches per match day chunk
• 36 matches per group stage

Knock-Out-Stage
• 16 Teams
• 5 round (R16[1..4]; R16[5…8]; R8; Semi Finals; Final & 3rd Place)
• 4 concurrent matches (R16[1..4]; R16[5…8]; R8);
2 concurrent matches (Semi Finals; Final & 3rd Place)
• 16 matches per knock-out-stage

Virtual Football Champions Cup VFCC:

Group Stage
• 32 Teams (8 groups of 4 teams per group)
• 24 match day chunks (6 match days of 4 chunks per match day)
• 4 concurrent matches per match day chunk
• 96 matches per group stage

Knock-Out-Stage
• 16 Teams
• 9 rounds (R16_Leg 1[1..4]; R16_Leg 1[5…8]; R16_Leg2[1..4]; R16_Leg2 [5..8];R8_Leg 1; R8_Leg 2; Semi Finals Leg1; Semi Finals Leg2; Final & 3rd Place.
• 4 concurrent matches (R16_Leg1[1..4]; R16_Leg1[5..8]; R16_Leg2[1..4];R16_Leg2[5..8]
• 2 concurrent matches (Semi Finals Leg 1; Semi Final Leg 2; Final & 3rd Place)
• 30 matches per knock-out-stage

Virtual World Match Football (VWMF)

• 3 Match pool
• 16 Teams per match pool
• 1:1 matches (Home & away) inside the match pool
• single matches one after the other
• no match day
• no season

1.2 Game Information 

Most Virtual Football mode are provided as an online version and a retail version to serve the timing requirements of the different target groups.

In general, all Virtual Football modes share the same match day timings. The only difference is within the timings for the knockout stages for the cup modes (VFEC, VFNC, VFWC, VFAS and VFCC) as they might include overtime and penalty shootouts.

Duration overview

Virtual Football Bundesliga (VFB), Virtual Football League Mode VFLM:

VFB, VFLM Online Duration
PreSeason 1:00 min
MatchDay BetStart Cycle 0:50 min
MatchDay BetStop Cycle 0:10 min
MatchDay Match Cycle 2:10 min
MatchDay Resulting Cycle 0:30 min
Total Matchday 3:40 min
Post Season 1:00 min
Whole Season (30 matchdays plus Pre & Post Season) 112:00 min

 

VFB, VFLM Retail Duration
PreSeason 1:00 min
MatchDay BetStart Cycle 4:00 min
MatchDay BetStop Cycle 0:10 min
MatchDay Match Cycle 2:10 min
MatchDay Resulting Cycle 1:00 min
Total Matchday 7:20 min
Post Season 1:00 min
Whole Season (30 matchdays plus Pre & Post Season) 222:00 min

 

Virtual Football World Cup VFWC:

VFWC Online Duration
PreSeason 01:00 min
GroupStage MatchDay BetStart Cycle 00:50 min
GroupStage MatchDay BetStop Cycle 00:10 min
GroupStage MatchDay Match Cycle 02:10 min
GroupStage MatchDay Resulting Cycle 00:30 min
Total GroupStage Matchday 03:40 min
Full GroupStage (12 matchdays) 44:00 min
Group Stage to Knock-Out Stage Transition 01:00 min
Knock-Out Stage MatchDay BetStart Cycle 00:50 min
Knock-Out Stage MatchDay BetStop Cycle 00:10 min
Knock-Out Stage MatchDay Match Cycle 02:10 min
Knock-Out Stage MatchDay Ticker 00:10 min
Knock-Out Stage MatchDay Resulting Cycle 00:30 min
Total Knock-Out Stage MatchDay 03:50 min
Full Knock-Out Stage (5 matchdays) 19:10 min
Post Cup 01:00 min
Whole Cup (GroupStage + Knock-Out Stage) 66:10 min

 

VFWC Retail Duration
PreSeason 01:00 min
GroupStage MatchDay BetStart Cycle 03:00 min
GroupStage MatchDay BetStop Cycle 00:10 min
GroupStage MatchDay Match Cycle 02:10 min
GroupStage MatchDay Resulting Cycle 01:00 min
Total GroupStage Matchday 06:20 min
Full GroupStage (12 matchdays) 76:00 min
Group Stage to Knock-Out Stage Transition 01:00 min
Knock-Out Stage MatchDay BetStart Cycle 03:00 min
Knock-Out Stage MatchDay BetStop Cycle 00:10 min
Knock-Out Stage MatchDay Match Cycle 02:10 min
Knock-Out Stage MatchDay Ticker 00:10 min
Knock-Out Stage MatchDay Resulting Cycle 01:00 min
Total Knock-Out Stage MatchDay 06:30 min
Full Knock-Out Stage (5 matchdays) 32:30 min
Post Cup 01:00 min
Whole Cup (GroupStage + Knock-Out Stage) 111:30 min

 

Virtual Football Euro Cup VFEC, Virtual Football Asian Cup VFAS, Virtual Football Nations Cup VFNC:

VFEC, VFNC & VFAS Online Duration
PreSeason 01:00 min
GroupStage MatchDay BetStart Cycle 00:50 min
GroupStage MatchDay BetStop Cycle 00:10 min
GroupStage MatchDay Match Cycle 02:10 min
GroupStage MatchDay Resulting Cycle 00:30 min
Total GroupStage Matchday 03:40 min
Full GroupStage (9 matchdays) 33:00 min
Group Stage to Knock-Out Stage Transition 01:00 min
Knock-Out Stage MatchDay BetStart Cycle 00:50 min
Knock-Out Stage MatchDay BetStop Cycle 00:10 min
Knock-Out Stage MatchDay Match Cycle 02:10 min
Knock-Out Stage MatchDay Ticker 00:10 min
Knock-Out Stage MatchDay Resulting Cycle 00:30 min
Total Knock-Out Stage MatchDay 03:50 min
Full Knock-Out Stage (5 matchdays) 19:10 min
Post Cup 01:00 min
Whole Cup (GroupStage + Knock-Out Stage) 55:10 min

 

VFEC Retail Duration
PreSeason 01:00 min
GroupStage MatchDay BetStart Cycle 04:00 min
GroupStage MatchDay BetStop Cycle 00:10 min
GroupStage MatchDay Match Cycle 02:10 min
GroupStage MatchDay Resulting Cycle 00:30 min
Total GroupStage Matchday 06:20 min
Full GroupStage (9 matchdays) 57:00 min
Group Stage to Knock-Out Stage Transition 01:00 min
Knock-Out Stage MatchDay Betstart Cycle 04:00 min
Knock-Out Stage MatchDay Betstop Cycle 00:10 min
Knock-Out Stage MatchDay Match Cycle 02:10 min
Knock-Out Stage MatchDay Ticker 00:10 min
Knock-Out Stage MatchDay Resulting Cycle 00:30 min
Total Knock-Out Stage MatchDay 06:30 min
Full Knock-Out Stage (5 matchdays) 32:30 min
Post Cup 01:00 min
Whole Cup (GroupStage + Knock-Out Stage) 92:30 min

 

VFNC Retail Duration
PreSeason 1:00 min
GroupStage MatchDay BetStart Cycle 4:00 min
GroupStage MatchDay BetStop Cycle 0:10 min
GroupStage MatchDay Match Cycle 2:10 min
GroupStage MatchDay Resulting Cycle 0:30 min
Total GroupStage Matchday 6:50 min
Full GroupStage (9 matchdays) 61:30 min
Group Stage to Knock-Out Stage Transition 1:00 min
Knock-Out Stage MatchDay Betstart Cycle 4:00 min
Knock-Out Stage MatchDay Betstop Cycle 0:10 min
Knock-Out Stage MatchDay Match Cycle 2:10 min
Knock-Out Stage MatchDay Ticker 0:10 min
Knock-Out Stage MatchDay Resulting Cycle 0:30 min
Total Knock-Out Stage MatchDay 7:00 min
Full Knock-Out Stage (5 matchdays) 35:00 min
Post Cup 1:00 min
Whole Cup (GroupStage + Knock-Out Stage) 99:30 min

(VFAS not available with Retail timing)

Virtual Football Champions Cup VFCC:

VFCC Online Duration
PreSeason 01:00 min
GroupStage MatchDay BetStart Cycle 00:50 min
GroupStage MatchDay BetStop Cycle 00:10 min
GroupStage MatchDay Match Cycle 02:10 min
GroupStage MatchDay Resulting Cycle 00:30 min
Total GroupStage Matchday 03:40 min
Full GroupStage (24 matchdays) 88:00 min
Group Stage to Knock-Out Stage Transition 01:00 min
Knock-Out Stage MatchDay BetStart Cycle 00:50 min
Knock-Out Stage MatchDay BetStop Cycle 00:10 min
Knock-Out Stage MatchDay Match Cycle 02:10 min
Knock-Out Stage MatchDay Ticker 00:10 min
Knock-Out Stage MatchDay Resulting Cycle 00:30 min
Total Knock-Out Stage MatchDay 03:50 min
Full Knock-Out Stage (9 matchdays) 34:30 min
Post Cup 01:00 min
Whole Cup (GroupStage + Knock-Out Stage) 125:30 min

 

VFCC Retail Duration
PreSeason 01:00 min
GroupStage MatchDay BetStart Cycle 03:00 min
GroupStage MatchDay BetStop Cycle 00:10 min
GroupStage MatchDay Match Cycle 02:10 min
GroupStage MatchDay Resulting Cycle 01:00 min
Total GroupStage Matchday 06:20 min
Full GroupStage (24 matchdays) 152:00 min
Group Stage to Knock-Out Stage Transition 01:00 min
Knock-Out Stage MatchDay BetStart Cycle 03:00 min
Knock-Out Stage MatchDay BetStop Cycle 00:10 min
Knock-Out Stage MatchDay Match Cycle 02:10 min
Knock-Out Stage MatchDay Ticker 00:10 min
Knock-Out Stage MatchDay Resulting Cycle 01:00 min
Total Knock-Out Stage MatchDay 06:30 min
Full Knock-Out Stage (9 matchdays) 58:30 min
Post Cup 01:00 min
Whole Cup (GroupStage + Knock-Out Stage) 213:30 min

 

Virtual World Match Football (VWMF):

VWMF Duration
Match BetStart Cycle 0:60 min
Match BetStop Cycle 0:10 min
Match Cycle 1:30 min
Match Resulting Cycle 0:20 min
Match 3:00 min
 

1.3 Betting

Betting on a match is allowed up to 10 seconds before kick-off. Outrights will be closed during the runtime of any match. Once a market is decided it’ll be cleared and removed from the feed. Betting markets for future match days of the current tournament remain open.  When a future match day is selected from the bar at the bottom of the iframe, the matches related to that day, along with the odds, will be displayed in the lower odds section. The following match related betting options are available (markets with * are not available in VWMF):

Betting Market Description  (Possible Outcome)
Match Related Markets  
Full Time 3 Way / 1X2 Description
Select the outcome after 90 minutes – Regular Match Time
Possible Outcomes:
· Home wins
· Draw
· Away wins
1st Half 3 Way / 1X2 Description
Select the result at halftime
Possible Outcomes:
· Home leads
· Draw
· Away leads
Total Goals Description
Select whether the total number of goals scored in the regular match will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
Handicap Description
Select the result including the given handicap
Possible Outcomes: (After handicap has been applied)
· Home wins
· Draw
· Away wins
1st Goal * Description
Select the team that scores the first goal
Possible Outcomes:
· Home
· Away
· None
Correct Score Description
Select the correct score after 90 minutes – Regular Match Time
Possible Outcomes:
·        1-0
·        2-0
·        2-1
·        3-0
·        3-1
·        3-2
·        0-1
·        0-2
·        1-2
·        0-3
·        1-3
·        2-3
·        0-0
·        1-1
·        2-2
·        3-3
·        Other Score
Asian Handicap Description
Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted
Please view section 1.4 Asian Handicap for more information
Combo Half Time 3 Way and Full Time 3 Way * Description
Select a combination of outcomes of the markets “1st Half 3 way” and “Full Time 3 way”
Possible Outcomes:
· Home leads at Half Time & Home wins
· Home leads at Half Time & Draw at Full Time
· Home leads at Half Time & Away wins
· Draw at Half Time & Home wins
· Draw at Half Time & Draw at Full Time
· Draw at Half Time & Home wins
· Away leads at Half Time & Home win
· Away leads at Half Time & Draw at Full Time
· Away leads at Half Time & Away win
Double Chance * Description
Select two of the possible three outcomes after 90 minutes
Possible Outcomes:
· Home wins or Draw
· Home wins or Away wins
· Away wins or Draw
Double Chance Halftime * Description
Select two of the possible three outcomes at half time
Possible Outcomes:
· Home wins or Draw
· Home wins or Away wins
· Away wins or Draw
Both Teams to Score Description
Select whether both teams will score in regular match time
Possible Outcomes:
· Yes
· No
Teams to Score (Home / Away) * Description
Select whether home or away team will score a goal in regular match time
Possible Outcomes:
· Only Home Team Scores
· Only Away Team Scores
· Both Teams
· Neither Teams
Highest Scoring Half * Description
Select which half will have the highest number of goals scored in regular match time
Possible Outcomes:
· First Half
· Second Half
· Equals
Team Total Goals Description
Select whether the total number of goals scored in the match by named team will be over or under a specified number X
Possible Outcomes: (Applied to either Home or Away)
· Under X
· Over X
Number of team goals * Description

Select the exact number of goals scored by named team (Home or Away) in the match

Possible Outcomes:
·        0
·        2
·        4+
·        1
·        3
Number of goals * Description
Select the exact number of total goals scored in the match
Possible Outcomes:
·        0
·        2
·        4
·        6+
·        1
·        3
·        5
Odd/Even Number of Total Goals * Description
Select the category of total number of goals scored in match (90 minutes)
Possible Outcomes:
· Odd
· Even (applies if no goals are scored)
Draw No Bet * Description
Select the score after 90 minutes (stake will be refunded in case of draw)
Possible Outcomes:
· Home wins
· Away wins
1st Half Totals Description
Select whether the total number of goals scored in the first half will be over or under a specified number X
Possible Outcomes:
·        Over X                                     ·        Under X
1st Half Asian Handicap * Description
Disabled by default: -2 to 2 are calculated, three most balanced are broadcasted
Please view section 1.4 Asian Handicap for more information
Asian Total Goals Description
Disabled by default: 0.5 to 5.5 are calculated, three most balanced are broadcasted
Please view section 1.4 Asian Handicap for more information
1st Half Asian Total Goals Description
Disabled by default: 0.5 to 5.5 are calculated, three most balanced are broadcasted
Please view section 1.4 Asian Handicap for more information
Combo Full Time 3 Way and Total Goals * Description
Select a combination of outcomes of the markets “Full Time 3 way” and “Total Goals”
Possible Outcomes:
· Home wins & Over X
· Home wins & Under X
· Draw & Over X
· Draw & Under X
· Away wins & Over X
· Away wins & Under X

 

Outright Betting – League Mode (VFLM)

Betting Market                                                          Description (Possible Outcome)
Match Day related
Number of Goals on Match Day Description
Select whether the total number of goals scored in the round will be over or under a specified number X
Possible Outcomes:
·        Over X                                      ·        Under X
Total Goals Home Teams Description
Select whether the total number of goals scored in the round by the home teams will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
Total Goals Away Teams Description

Select whether the total number of goals scored in the round by the away teams will be over or under a specified number X

Possible Outcomes:
· Over X
· Under X
Most Goals Home Teams or Away Teams Description
Select whether home or away teams will score more goals in the round
Possible Outcomes:
· Home
· Away
· Draw
Number Home Team Wins Description
Select whether the total number of home team wins in the round will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
Number Draws Description
Select whether the total number of draws in the round will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
Number Away Team Wins Description
Select whether the total number of away team wins in the round will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
League related (markets closed during matches)
Season Winner Description
Select which team will win the league
Possible Outcomes:
Initially offered for all participating teams, once a team can’t win the league anymore it’ll be removed from the offer
Top 5 Finisher Description
Select whether a team will finish on table position 1, 2, 3, 4, or 5
Possible Outcomes:
· Yes
· No
Bottom 3 Finisher Description
Select whether a team will finish on table position 14, 15, or 16
Possible Outcomes:
· Yes
· No
Head to Head Description
Select which of two named teams will finish higher on the table at the end of the season (limited to 20 combinations)
Possible Outcomes:
· Team 1
· Team 2
 

Outright Betting – Cup Modes (VFEC, VFNC, VFWC, VFAS, VFCC)


Betting Market                                                         
Description (Possible Outcome)
Group Stage (markets closed during matches)
Cup Winner Description
Select which team will win the cup
Possible Outcomes:
Initially offered for all participating teams; once a team is decided it’ll be removed from the offer.
Group winner Description
Select which team will win the group
Possible Outcomes:
Initially offered for all teams within the group; once a team is decided it’ll be removed from the offer
Qualify to play offs Description
Select which team will proceed to the knock out stage
Possible Outcomes:
Initially offered for all participating teams, once a team is decided it’ll be removed from the offer.
Exact order 1-2 per group Description
Select two teams to qualify from their group and pick exact group placing.
Possible Outcomes:
Initially offered for all combinations of participating teams within the groups; Once a combination is decided it’ll be removed from the offer
Knock Out Stage (markets closed during matches)
Cup Winner Description
Select which team will win the cup
Possible Outcomes:
Initially offered for all participating teams; once a team is eliminated it’ll be removed from the offer.
To reach the final Description
Select a team which will reach the final
Possible Outcomes:
Initially offered for all participating teams; once a team is eliminated it’ll be removed from the offer.
Exact order 1-2 Description
Select two teams to play the final and also select the winner of the match.
Possible Outcomes:
Initially offered for all combinations of participating teams within the cup; Once a combination is decided it’ll be removed from the offer
 

1.4 Asian Handicap  

Asian handicap betting applies a handicap to the favourite and reduces the possible number of outcomes from three (in traditional 1X2 wagering) to two by eliminating the draw outcome. The handicap, which is either a whole number, a half-number or a mix of those, is trying to balance the market. In the event that a whole number is used for the handicap, the handicap adjusted final score could result in a draw where all bettors have their original wagers returned as there is no winner while quarter (¼) handicaps split the bet between the two closest ½ intervals where the bettor can win and tie (win ½ of wager) or lose and tie (lose ½ wager). The stake is automatically divided equally and placed as 2 separate bets.

Please refer to the following examples regarding settlement of bets:

Handicap Team result Bet result Handicap Team result Bet result
0 Win Win 0 Win Win
Draw Stake refund Draw Stake refund
Lose Lose Lose Lose
– 0.25 Win Win + 0.25 Win Win
Draw Half lose Draw Half win
Lose Lose Lose Lose
– 0.50 Win Win + 0.50 Win Win
Draw Lose Draw Win
Lose Lose Lose Lose
– 0.75 Win by 2+ Win + 0.75 Win Win
Win by 1 Half win Draw Win
Draw Lose Lose by 1 Half Lose
Lose Lose Lose by 2+ Lose
– 1.00 Win by 2+ Win + 1.00 Win Win
Win by 1 Stake refund Draw Win
Draw Lose Lose by 1 Stake refund
Lose Lose Lose by 2+ Lose
– 1.25 Win by 2+ Win + 1.25 Win Win
Win by 1 Half lose Draw Win
Draw Lose Lose by 1 Half win
Lose Lose Lose by 2+ Lose
– 1.50 Win by 2+ Win + 1.50 Win Win
Win by 1 Lose Draw Win
Draw Lose Lose by 1 Win
Lose Lose Lose by 2+ Lose
– 1.75 Win by 3+ Win + 1.75 Win Win
Win by 2 Half win Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Half lose
Lose Lose Lose by 3+ Lose
– 2.00 Win by 3+ Win + 2.00 Win Win
Win by 2 Stake refund Draw Win
Win by 1 Lose Lose by 1 Win
Draw Lose Lose by 2 Stake refund
Lose Lose Lose by 3+ Lose

 

1.5 Miscellaneous 

All matches are broadcast as live video streams through an integrated media player in your browser.  You can switch freely between the four available games or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the players are based on professional football players (e.g. in terms of number of goals, fitness, consecutive match-statistics, etc.).

2. Virtual Basketball League

2.1 How to play

The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

Virtual Basketball is provided as an online and a retail version to serve the timing requirements of the different target groups. The differences in timings will be explained in the following chapters.

2.2 Game Information

Virtual Basketball is provided as an online version and a retail version to serve the timing requirements of the different target groups.

The general match structure is the same for both versions. It is separated into a ‘Pre Match’ period, ‘1st Quarter’, ‘2nd quarter’, ‘Half time’, ‘3rd quarter’, ‘4th quarter’, Overtime (if the match result is a draw after the 4th quarter’) and ‘Post Match’ period.

Duration overview

Virtual Basketball League VBL:

VBL Online Duration
PreSeason 01:00 min
MatchDay PreMatch 00:20 min
MatchDay BetStop 00:10 min
MatchDay Match Cycle 02:30 min
MatchDay PostMatch 00:30 min
Total MatchDay 03:30 min
Post Season 00:30 min
Whole Season (30 matchdays plus Pre & Post Season) 106:30 min
VBL Retail Duration
PreSeason 01:00 min
MatchDay PreMatch 04:00 min
MatchDay BetStop 00:10 min
MatchDay Match Cycle 02:35 min
MatchDay PostMatch 01:00 min
Total MatchDay 07:45 min
Post Season 00:30 min
Whole Season (30 matchdays plus Pre & Post Season) 234:00 min
 

2.3 Betting

Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section. The following match related betting options are available:

Betting Market Description (Possible Outcome)
Match Related Markets
Match Winner, incl. Overtime Description
Select the match winner including overtime
Possible Outcomes:
· Home wins
· Away wins
Total Points, incl. Overtime Description
Select whether the total number of points scored in the match will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
Handicap, incl. Overtime Description
Select the winner of the match after adjusting final scores with the selected handicap value
Possible Outcomes:
· Home wins
· Away wins
Winning Margin, incl. Overtime Description
Select the winning margin between the two teams at the end of match including overtime
Possible Outcomes:
· Home wins with margin 1-5
· Home wins with margin 6-10
· Home wins with margin >10
· Away wins with margin 1-5
· Away wins with margin 6-10
· Away wins with margin >10
1st Half Winner Description
Select the team which is in the lead after the first two quarters
Possible Outcomes:
· Home leads
· Draw
· Away leads
1st Half Total Points Description
Select whether the total number of points scored in the first two quarters will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
1st Half Handicap Description
Select the winner of the first two quarters after including handicap points
Possible Outcomes:
· Home wins
· Away wins
1st Half Winning Margin Description
Select the points margin between the two teams at the end of two quarters
Possible Outcomes:
·        Home leads with margin 1-5
·        Home leads with margin 6-10
·        Home leads with margin >10
·        Away leads with margin 1-5
·        Away leads with margin 6-10
·        Away leads with margin >10
·        Draw (0)
Race To x Points Description
Select which team will reach X points first
Possible Outcomes:
· Home
· Away
Highest Scoring Quarter Description
Select the quarter that accrues the most points in the match
Possible Outcomes:
·        1st Quarter
·        2nd Quarter
·        3rd Quarter
·        4th Quarter
·        Equal
(In the case of two or more quarters having identical highest total points, deadheat rules will not apply as the winning outcome is the betting selection “Equal”)
Home Team Total Points, incl. Overtime Description
Select whether the total number of points scored by the home team in the match will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X
Away Team Total Points, incl. Overtime Description
Select whether the total number of points scored by the home team in the match will be over or under a specified number X
Possible Outcomes:
· Over X
· Under X

 

2.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the eight available games per match day or alternatively only follow your favorite match. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VBL players are based on professional basketball players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

3. Virtual Horses

powered by Kiron

3.1 How to play

The VHK provides 24/7/365 real money betting experience on virtual horse races.
Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

3.2 Game Information

Races are generated continuously – a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races.
There are two different configurations dependent on the platform (online, retail):

Online schedule
• 2 minute total event cycle
• 40 seconds betting phase,
65 seconds event phase,
15 seconds results phase
• 2 grass and 1 dirt track with a 1000m race randomly scheduled
• 8, 10, 12, 14 runners randomly assigned

Retail schedule
• 5 minute event cycle
• 205 seconds – 160 seconds betting phase,
65 seconds – 110 seconds event phase,
30 seconds results phase
• 2 grass and 1 dirt track with all available distances (1000m, 1600m, 2000m) randomly scheduled
• 8, 10, 12, 14 runners randomly assigned

Betting on a VHK race is allowed up to 10 seconds prior to the race start. Betting markets for future races of the current race days remain open. When a future race from ‘Race Calendar’ is selected, the odds table at the bottom will automatically scroll to the corresponding position. The following race related betting markets are available:

Betting Market Description (Possible Outcome)
Win Description
Select the runner which will finish first
Place Description
Select the runner which will finish either 1st, or 2nd (Under 7 Runners)
Select the runner which will finish either 1st, 2nd, or 3rd (7+ runners)
Forecast (Correct Order) Description
Select the runners that will finish 1st and 2nd in the correct order
Forecast (Any Order) Description
Select the runners that will finish 1st and 2nd in any order
Tricast (Correct Order) Description
Select the runners that will finish 1st, 2nd and 3rd in the correct order
Tricast (Any Order) Description
Select the runners that will finish 1st, 2nd and 3rd in any order

 

3.3 Miscellaneous 

All races are broadcast as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VHK horses are based on real horses’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

4. Virtual Dogs

powered by Kiron

4.1 How to play

The VDK provides 24/7/365 real money betting experience on virtual dog races.
Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

4.2 Game Information

Races are generated continuously – a new one will be started as soon as the current one has finished. There are two different configurations dependent on the platform (online, retail):

Online schedule
• 2 minute total event cycle
• 37 seconds or 67 seconds betting phase,
38 seconds or 68 seconds event phase,
15 seconds results phase
• night and day track with distance 360m and 720m randomly scheduled
• 6 or 8 runners randomly assigned

Retail schedule
• 4 minute event cycle
• 202 seconds or 142 seconds betting phase,
38 seconds or 68 seconds event phase,
30 seconds results phase
• night and day track with distance 360m and 720m randomly scheduled
• 6 or 8 runners randomly assigned

4.3 Betting 

Betting on a VDK race is allowed up to 10 seconds prior to the race start. Betting markets for future races remain open. When a future race from ‘Race Calendar’ is selected, the odds table will automatically switch to the corresponding position. The following race related betting markets are available:

Betting Market Description
Win Description
Select the runner which will finish first
Place Description
Select the runner which will finish either 1st or 2nd (6 Runners)
Select the runner which will finish either 1st, 2nd, or 3rd (8 runners)
Forecast (Correct Order) Description
Select the runners that will finish 1st and 2nd in the correct order
Forecast (Any Order) Description
Select the runners that will finish 1st and 2nd in any order
Tricast (Correct Order) Description
Select the runners that will finish 1st, 2nd and 3rd in the correct order
Tricast (Any Order) Description
Select the runners that will finish 1st, 2nd and 3rd in any order

 

4.4 Miscellaneous

All races are broadcasted as live video streams through an integrated media player in your browser. The race simulations are created through a combination of Artificial Intelligence and independent random number generators. The performance parameters of the VDK dogs are based on real dogs’ performance parameters (e.g. in terms of acceleration, speed and endurance consecutive race-statistics, etc.).

5. Sim-Play ATP Legends / Sim-Play Tennis

5.1 How to play

Sim-Play ATP Legends and Sim-Play Tennis provide a 24/7/365 real money betting experience on simulated tennis matches. Competitions are generated continuously, and bets can be placed at any time, even within a game on points, games, sets and the whole match.
5.2 Game information

Matches are generated continuously – a new one will be started as soon as the current one has finished. There are always four unrelated and asynchronous matches in parallel.

As every match is a live simulated event, there is determined match schedule. The following average timings can be used as a guideline:

• Avg. point duration (event cycle time): 35 seconds
• Avg. 2 sets match: ~ 75 min. / 1400 betting opportunities
• Avg. 3 sets match: ~ 115 min. / 2000 betting opportunities

5.3 Betting

Bets can be placed on point, game, set and match events. Once an outcome is decided the settlement process occurs. Betting markets are closed 5 seconds prior to the start of a rally and upon conclusion of the rally, markets will be re-activated. The following betting options are available:

Betting Market Description (Possible Outcome)
Point Related Markets
Set X, Game X – Point X Winner Description
Select the winner of the listed point
Possible Outcomes:
·        Player A
·        Player B
Game Related Markets
Set X, Game X – Winner Description
Select the winner of the listed game
Possible Outcomes:
·        Player A
·        Player B
Set X, Game X – To Deuce Description
Select whether the listed game will reach Deuce (40:40)
Possible Outcomes:
·        Yes
·        No
Set X, Game X – Correct Score Description
Select the correct score of the listed game
Possible Outcomes:
·        Player A – 0
·        Player A – 15
·        Player A – 30
·        Player A – 40
·        Player B – 0
·        Player B – 15
·        Player B – 30
·        Player B – 40
Set X, Game X – Number of Points Description
Select the total number of points scored in the listed game from both players
Possible Outcomes:
·        4
·        6
·        5
·        7+
Set Related Markets
Game Handicap Description
Select the winner of the set taking into account a game handicap. This can involve adding or subtracting games to/from one of the players
Possible Outcomes:
·        Player A – (+3.5)
·        Player A – (-3.5)
·        Player A – (+2.5)
·        Player A – (-2.5)
·        Player A – (+1.5)
·        Player A – (-1.5)
·        Player B – (+3.5)
·        Player B – (-3.5)
·        Player B – (+2.5)
·        Player B – (-2.5)
·        Player B – (+1.5)
·        Player B – (-1.5)
Set X – Winner Description
Select the winner of the listed set
Possible Outcomes:
·        Player A
·        Player B
Set X – Correct Score Description
Select the correct score of the listed set
Possible Outcomes:
·        Player A – (6-0)
·        Player A – (6-1)
·        Player A – (6-2)
·        Player A – (6-3)
·        Player A – (6-4)
·        Player A – (7-5)
·        Player A – (7-6)
·        Player B – (0-6)
·        Player B – (1-6)
·        Player B – (2-6)
·        Player B – (3-6)
·        Player B – (4-6)
·        Player B – (5-7)
·        Player B – (6-7)
Set X – Total Games Description
Select the total number of games scored in the listed set
Possible Outcomes:
·        Over 6.5
·        Over 7.5
·        Over 8.5
·        Over 9.5
·        Over 10.5
·        Over 12.5
·        Under 6.5
·        Under 7.5
·        Under 8.5
·        Under 9.5
·        Under 10.5
·        Under 12.5
Match Related Markets
Match Winner Description
Select the winner of the listed match
Possible Outcomes:
·        Player A
·        Player B
Set Betting Description
Select the winner and the score in sets won (best of 3 sets)
Possible Outcomes:
·        Player A – (2-0)
·        Player A – (2-1)
·        Player B – (0-2)
·        Player B – (1-2)
Tie Break Markets
Set X – Tie Break – Point Winner Description
Select the winner of the current point in the tie break
Possible Outcomes:
·        Player A
·        Player B
Tie Break – Correct Score Description
Select the final score of the tie break
Possible Outcomes:
·        Player A – (7-0)
·        Player A – (7-1)
·        Player A – (7-2)
·        Player A – (7-3)
·        Player A – (7-4)
·        Player A – (7-5)
·        Player A – (Any other)
·        Player B – (0-7)
·        Player B – (1-7)
·        Player B – (2-7)
·        Player B – (3-7)
·        Player B – (4-7)
·        Player B – (5-7)
·        Player B – (Any other)
Tie Break – Total Points Description
Select the total amount of points accrued in Tie Break from both players
Possible Outcomes:
·        Over 11.5
·        Under 11.5

 

5.4 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. You can switch freely between the available matches or alternatively only follow your favorite channel. The match simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the simulated players are based on professional tennis players (e.g. in terms of number of points, fitness, consecutive match-statistics, etc.).

6. Sim-Play Baseball

6.1 How to play

Sim-Play Baseball provides 24/7/365 real money betting experience on virtual baseball. Competitions are generated continuously, and bets can be placed at any time, even within a game on individual pitches, upcoming half-innings including individual batter, innings and the whole game.

6.2 Game information

Games are generated continuously – a new one will be started as soon as the current one has finished.

As every game is a live simulated event, there is no determined game schedule. The following average timings can be used as a guideline:

• Avg. pitch duration (event cycle time): ~31 seconds
• Avg. half-inning duration: ~10 minutes
• Avg. inning duration: ~19 minutes
• Avg. game duration: ~172 minutes

The average game duration mainly depends on the performance of the teams and the score in the 8th / 9th inning. The game will be continued until it is decided.

In total, a season contains 2100 games and will take an approximated 262 days to complete.

Total Games
15 Home Teams x 14 Away Teams x 2 (NL & AL) x 5 games = 2100 games

Total Days
2100 x 3 (approx. hours per game) = ~6300 hours = 262 days

6.3 MLB Disclaimer

The Customer is obliged to follow the MLB guidelines, which read that a general notice must be displayed in any instance where the Sim-Play Baseball services are used.

To make this easy for the customer, Betradar will display an MLB disclaimer for approximately 6 seconds each time a user launches the Sim-Play Baseball product. Should the customer provide MLB trademarked material on their website that doesn’t contain our video, a general notice must be provided.

This general notice shall be included (i.e., in a reasonable and ordinary location): “Major League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com.”

6.4 Betting

Betting markets are closed 5 seconds prior to the start of a pitch. Furthermore, bets can be placed on at-bat, half-inning, inning and game level. Once an outcome is decided it should be settled. However, once a pitch is over, markets will be re-activated. A pitch is only counted when the pitcher pitched a ball to the batter. Therefore a pick-off (which can result in a half-inning change or game end) is not counted as pitch.

Betting Market Description (Possible Outcome)
> All markets include extra innings unless otherwise stated
Match Related Markets
Result – 1×2 Description
Select which team will be leading the game after 9 innings have been completed (8.5 innings if the home team is leading) (excludes extra innings)
Possible Outcomes:
·        Competitor 1
·        Draw
·        Competitor 2
Winner (incl. extra innings) Description
Select the outright result of the game. Includes extra innings.
Possible Outcomes:
·        Competitor 1
·        Competitor 2
Winner & Total Runs (incl. extra innings) Description
Select outright result of the game and total runs scored in entire game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Competitor 1 + under x.5 runs
·        Competitor 1 + over x.5 runs
·        Competitor 2 + under x.5 runs
·        Competitor 2 + over x.5 runs
Handicap (Includes Asian handicap) Description
Select the outright result of the game where the team with a “+” handicap receives a specified number of runs start from the team with a “-” handicap. Includes extra innings.
Possible Outcomes:
·        Competitor 1 + hcp
·        Competitor 2 + hcp
Winning Margin

(incl. extra innings)

Description
Select the margin by which the specified team wins the game. Extra innings are included.
Possible Outcomes:
·        Competitor 1 by 1
·        Competitor 1 by 2
·        Competitor 1 by 3+
·        Competitor 2 by 1
·        Competitor 2 by 2
·        Competitor 2 by 3+
Total Runs (incl. extra innings) Description
Select whether the combined runs scored for each team will be over or under a specified number of runs in entire game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Over x.5
·        Under x.5
Competitor1 Total Runs (incl. extra innings) Description
Pick the total runs scored by the home team in entire game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Competitor 1 over x.5
        Competitor 1 under x.5
Competitor2 Total Runs (incl. extra innings) Description
Pick the total runs scored by the guest team in entire game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Competitor 2 over x.5
·        Competitor 2 under x.5
Total Hits (incl. extra innings) Description
Select total hits by both teams in entire game.
A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielder’s Choice is signaled by the umpire.
Possible Outcomes:
·        Over x.5
·        Under x.5
Competitor1 Total Hits (incl. extra innings) Description
Pick total hits by the home team in the entire game.
A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielder’s Choice is signaled by the umpire.
Possible Outcomes:
·        Competitor 1 over x.5
·        Competitor 1 under x.5
Competitor2 Total Hits (incl. extra innings) Description
Pick total hits by the guest team in the entire game.
A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same number of bases and no Fielder’s Choice is signaled by the umpire.
Possible Outcomes:
·        Competitor 2 over x.5
·        Competitor 2 under x.5
Exact Home Runs Description
Select exact number of Home Runs in entire game by both teams. A home run is defined by hits on which the batter successfully touches all four bases, without the contribution of a fielding error.
Possible Outcomes:
·        0
·        2
·        4
·        1
·        3
·        5+
Will there be an extra Inning? Description
Select if there will be any extra innings in the game (in case of a tie at end of 9 innings)
Possible Outcomes:
·        Yes
·        No
Competitor1 to bat in 9th Inning? Description
Select whether home team bats in 9th inning after the away team has completed 9 innings.
Possible Outcomes:
·        Yes
·        No
When will the Game be decided? Description
Select in which inning the game ends
Possible Outcomes:
·        Top of the 9th inning
·        Bottom of the 9th inning
·        Any extra inning
Run Range

(incl. extra innings)

Description
Select the total combined runs scored by each team for the entire game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        0-4
·        5-6
·        0-4
·        5-6
·        7-8
·        11-13
·        9-10
·        14+
Odd/Even (incl. extra innings) Description
Select whether the total combined runs scored for each team will be an odd or even number at the end of the game. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Odd
·        Even
Team to Win Most Innings Description
Select which team will win the most innings in a game after 9 innings have been completed (excludes extra innings). For a team to win a innings they must score more runs than the opposing team did in the same innings in the same game.Examples:Game 1.
Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Away    0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 1 |
Home   3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | – |
Away team scores in the 9th innings but Home team leads after 8.5 innings and does not bat.Outcome:DrawGame 2.
Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Away    2 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 2 |
Home   4 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 |
Away team scores more in the 9th innings but Home team wins match after runner scores in the 9th.Outcome:DrawGame 3.
Innings 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Away    2 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |
Home   3 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 1 |
Home team wins in the 9th, and wins the 9th innings.Outcome: Home
Possible Outcomes:
·        Competitor 1
·        Draw
·        Competitor 2
Team with highest scoring Inning Description
Select which team scores the highest number of runs in a single inning within the first 9 innings. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Competitor 1
·        Draw
·        Competitor 2
Highest scoring Inning Select which innings will have the highest combined number of runs scored in the first 9 innings of the game (excludes extra innings). A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        1st
·        2nd
·        3rd
·        4th
·        5th
·        6th
·        7th
·        8th
·        9th
·        Equal
Exact Runs in Highest Scoring Inning Description
Select the exact number of runs in the highest scoring inning (combined Home and Away) within the first 9 innings of the game (excludes extra innings). A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        0
·        1
·        2
·        3
·        4
·        5+
Maximum consecutive Runs by either Team Description
Select the maximum number of consecutive runs achieved by either team (runs scored in succession without the opposition scoring) within the first 9 innings of the game. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        0
·        1
·        2
·        3
·        4
·        5+
Total Scoreless Innings Description
Select the number of innings that remain scoreless within the first 9 innings of the game (excludes extra innings).
Possible Outcomes:
·        Over x.5
·        Under x.5
Xth Run

(incl. extra innings)

Description
Select the team that will score the next run. A run is counted each time a player reaches home base legally and safely. Extra Innings are included.
Possible Outcomes:
·        Competitor 1
·        No-one
·        Competitor 2
Race to X Runs

(incl. extra innings)

Description
Select the team to score the specified number of runs in the game first. If no team scores the specified number of runs the bet is cancelled and stake refunded. Extra Innings are included. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Competitor 1
·        Competitor 2
Any Team to win to Nil? Description
Select whether any team will remain scoreless throughout the entire game. Extra Innings are included.
Possible Outcomes:
·        Yes
·        No
Inning Related Markets
Xth Inning – 1×2 Description
Select the winner of an individual specified inning.
For a team to win a innings they must score more runs than the opposing team did in the specified innings in the same game.
Possible Outcomes:
·        Competitor 1
·        Draw
·        Competitor 2
Xth Inning – Handicap Description
Select the winner of an individual specified inning where the team with a “+” handicap receives a specified number of runs start from the team with a “-” handicap. For a team to win a innings they must score more runs than the opposing team did in the specified innings in the same game, with the specified handicap applied.
Possible Outcomes:
·        Competitor 1 + HCP
·        Competitor 2 + HCP
Xth Inning – Total Hits Description
Select whether the total hits by both teams will be over or under a specified number of hits in an individual specified innings.
A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same amount of bases and no Fielder’s Choice is signaled by the umpire.
Possible Outcomes:
·        Over x.5
·        Under x.5
Xth Inning – Total Description
Select whether the combined runs scored for each team will be over or under a specified number of runs in an individual specified inning. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Over x.5
·        Under x.5
Xth Inning – Most Strikes Description
Select the team with the most strikes conceded whilst batting in an individual specified inning
Possible Outcomes:
·        Competitor 1
·        Draw
·        Competitor 2
Xth Inning – Most Balls Description
Select the team with the most balls conceded whilst batting in an individual specified inning
Possible Outcomes:
·        Competitor 1
·        Draw
·        Competitor 2
Xth Inning – Most Hits Description
Select the team that will have the most hits in an individual inning.
A hit is scored when the batter bats the ball and reaches a base safe because of a batted fair ball without error by the defense, all runners advance at least the same amount of bases and no Fielder’s Choice is signaled by the umpire.
Possible Outcomes:
·        Competitor 1
·        Draw
·        Competitor 2
Xth Inning – Both Teams to Score Description
Select whether both teams will score a run in an individual specified inning. A run is counted each time a player reaches home base legally and safely.
Possible Outcomes:
·        Yes
·        No
Xth Inning – Exact Home Runs Description
Select the total number of Home Runs scored by both teams in an individual specified inning. A home run is defined by hits on which the batter successfully touches all four bases, without the contribution of a fielding error.
Possible Outcomes:
·        0
·        1
·        2+
Xth Inning – Total Pitches Description
Select whether the total number of pitches completed by both teams will be over or under a specified number in an individual specified inning. A pick-off is not counted as a pitch.
Possible Outcomes:
·        Over 24.5
·        Under 24.5
Half-inning Related Markets
Xth Inning – Competitor1 Total Hits Description
Select the number of hits completed by the home team in an individual specified inning
Possible Outcomes:
·        Competitor 1 over x.5
·        Competitor 1 under x.5
Xth Inning – Competitor2 Total Hits Description
Select the number of hits completed by the guest team in an individual specified inning
Possible Outcomes:
·        Competitor 2 over x.5
·        Competitor 2 under x.5
Xth Inning – Competitor1 Total Description
Select the number of runs completed by the home team in an individual specified inning
Possible Outcomes:
·        Competitor 1 over x.5
·        Competitor 1 under x.5
Xth Inning – Competitor2 Total Description
Select the number of runs completed by the guest team in an individual specified inning
Possible Outcomes
·        Competitor 2 over x.5
·        Competitor 2 under x.5
Xth Inning – Competitor1 to score Description
Select whether the home team will score a run in an individual specified inning
Possible Outcomes:
·        Yes
·        No
Xth Inning – Competitor2 to score Description
Select whether the guest team will score a run in an individual specified inning
Possible Outcomes:
·        Yes
·        No
Xth Inning – Competitor1 exact Home Runs Description
Select the number of runs the home team will score in an individual specified inning
Possible Outcomes:
Competitor 1
·        0
·        1
·        2+
Xth Inning – Competitor2 exact Home Runs Description
Select the number of runs the guest team will score in an individual specified inning
Possible Outcomes:
Competitor 2·        0
·        1
·        2+
Xth Inning – Competitor1 Total Pitches thrown Description
Select the number of pitches the home team’s pitcher will throw in an individual specified inning
Possible Outcomes:
·        Competitor 1 over 12.5
·        Competitor 1 under 12.5
Xth Inning – Competitor2 Total Pitches thrown Description
Select the number of pitches the guest team’s pitcher will throw in an individual specified inning
  Possible Outcomes:
·        Competitor 2 over 12.5
·        Competitor 2 under 12.5
Xth inning – Competitor1 exact Strikeouts thrown Description
Select the number of strikeouts the home team’s pitcher will throw in an individual specified inning
Possible Outcomes:
·        0
·        1
·        2
·        3
Xth inning – Competitor2 exact Strikeouts thrown Description
Select the number of strikeouts the guest team’s pitcher will throw in an individual specified inning
Possible Outcomes:
·        0
·        1
·        2
·        3
Xth Inning – Competitor1 to record a Double or Triple Play Description
Select whether the home team will record a Double or Triple Play in an individual specified inning
Possible Outcomes:
·        Competitor 1 Yes
·        Competitor 1 No
Xth Inning – Competitor2 to record a Double or Triple Play Description
Select whether the guest team will record a Double or Triple Play in an individual specified inning
Possible Outcomes:
·        Competitor 2 Yes
·        Competitor 2 No
Result of {$player} {!appearancenr} Time at Bat Description
Select a batter (from the first 3 batters of the specified inning) and what their outcome will be when they are next at bat.
Possible Outcomes:
·        On Base
·        Home Run
·        Out
Pitch Range of {$player} {!appearancenr} Time at Bat Description
Select a batter (from the first 3 batters of the specified inning) and the number of pitches they will face when they are next at bat.
Possible Outcomes:
·        1-3
·        4-5
·        6+
Exact Strikes of {$player} {!appearancenr} Time at Bat Description
Select a batter (from the first 3 batters of the specified inning) and the number of strikes they will accrue when they are next at bat.
Possible Outcomes:
·        0
·        1
·        2
·        3
Exact Balls of {$player} {!appearancenr} Time at Bat Description
Select a batter (from the first 3 batters of the specified inning) and the number of balls they will face when they are next at bat.
Possible Outcomes:
·        0
·        1
·        2
·        3
·        4
Pitch/Bat Related Markets
Result of Pitch {!pitchnr} Description
Select the outcome of the next pitch (pick-off is not counted as a pitch & foul ball is counted as a strike). If no further pitch occurs the bet will be cancelled.
Possible Outcomes:
·        Strike
·        Ball
·        Hit
·        Other
Result of Hit {!hitnr} Description
Select the outcome for the next hit by either team in the entire game.
A hit is scored when the batter bats the ball and reaches a base safe, all runners advance at least the same number of bases and no Fielder’s Choice is signaled by the umpire.
Possible Outcomes:
·        Single
·        Double
·        Triple
·        Home Run
·        No Further Hit
Hit on Pitch {!pitchnr} Description
Select whether a hit will be scored.
A hit is scored when the batter bats the ball and reaches a base safe, all runners advance at least the same number of bases and no Fielder’s Choice is signaled by the umpire.
Possible Outcomes:
·        Yes
·        No
Total Speed of Pitch {!pitchnr} Description
Select the total speed of the next pitch. If there is no further pitch the bet is cancelled.
Possible Outcomes:
·        Over x.5 mph
·        Under x.5 mph

 

6.5 Miscellaneous

Sim-Play Baseball uses registered trademarks of the Major League Baseball (MLB). The use of the trademarks is limited to this product and related initiatives like marketing campaign or general advertisement.

Team names and logos are taken from the real MLB. To shorten the overall season duration, the tournament system is simplified. Every team plays each other team from the same league (American League and National League) twice (home and road). Players performances are derived from real players of those teams but the players are replaced using random appearances and different names.

All games are broadcast as live video streams through an integrated media player in your browser.  The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the simulated players are based on professional baseball players (e.g. in terms of batting average, on base percentage, etc.).

7. Sim-Play Cricket

7.1 How to play

Sim-Play Cricket provides 24/7/365 real money betting experience on virtual cricket. competitions are generated continuously, and bets can be placed at any time, even within a match on individual deliveries, innings including individual batsmen, overs, and the whole match.

7.2 Match information

Matches are generated continuously – a new one will be started as soon as the current one has finished.

As every match is a live simulated event, there is no determined match schedule. The following average timings can be used as a guideline:

• Avg. delivery duration (event cycle time): ~38 seconds
• Avg. match duration: ~3 hours

The average match duration mainly depends on the strength of the teams and the score in the 1st innings. The match will be continued until it is decided.

In total, a season is played in double round-robin mode, contains of 56 matches, and takes approximately 7 days to complete.

• Total matches: 8 Home Teams x 7 Away Teams = 56 matches
• Total days: 56 matches x 3 hours = ~168 hours = 7 days

7.3 Betting

Betting markets are closed 5 seconds prior to the start of a delivery. Furthermore, bets can be placed on deliveries, overs, innings and match level. Once an outcome is decided it should be settled. However, once a delivery is over, markets will be re-activated.

Betting Market Description (Possible Outcome)
Match Related Markets
Match Winner (incl. Super Over) * Description
Select the result of the game. Includes Super Over. (will be the only market which will be available in the Super Over)
Possible Outcomes:
·        Competitor 1
·        Competitor 2
Toss Winner * Description
Select the result of the coin toss.
Possible Outcomes:
·        Competitor 1
·        Competitor 2
Over Related Markets
Over X Total Competitor 1 * Description
Select whether the total runs by Competitor 1 will be over or under a specified number of runs in the specified over.
Possible Outcomes:
·        Over x.5
·        Under x.5
Over X Total Competitor 2 * Description
Select whether the total runs by Competitor 2 will be over or under a specified number of runs in the specified over.
Possible Outcomes:
·        Over x.5
·        Under x.5
Over X Competitor 1 Odd/Even * Description
Select if the total number of runs in the specified Over X of Competitor 1 is odd or even.
Possible Outcomes:
·        Odd
·        Even
Over X Competitor 2 Odd/Even * Description
 Select if the total number of runs in the specified Over X of Competitor 2 is odd or even.
Possible Outcomes:
·        Odd
·        Even
Competitor 1 loses Wicket in Over X * Description
Select if there will be a dismissal of a batsman of Competitor 1 in Over X.
Possible Outcomes:
·        Yes
·        No
Competitor 2 loses Wicket in Over X * Description
Select if there will be a dismissal of a batsman of Competitor 2 in Over X.
Possible Outcomes:
·        Yes
·        No
Innings Related Markets
Competitor 1 Total Runs * Description
Select whether the total runs by Competitor 1 will be over or under a specified number of runs in an individual innings.
Possible Outcomes:
·        Over x.5
·        Under x.5
Competitor 2 Total Runs * Description
Select whether the total runs by Competitor 2 will be over or under a specified number of runs in an individual specified innings.
Possible Outcomes:
·        Over x.5
·        Under x.5
Batsman Runs – Player X Total Runs * Description
Select whether the total runs by player X will be over or under a specified number of runs.
Possible Outcomes:
·        Over x.5
·        Under x.5
Method of Xth Dismissal Description
Select the method of dismissal of the next wicket. If there is no further dismissal before the end of the innings the bet is declared void.
Possible Outcomes:
·        Caught
·        Bowled
·        LBW
·        Run Out
·        Stumped
·        Others
Player X Dismissal Method DescriptionSelect the method of dismissal of player X. If player X is not dismissed before the end of the innings the bet is declared void.
Possible Outcomes:
·        Fielder Catch
·        Bowled
·        Keeper Catch
·        LBW
·        Run Out
·        Stumped
·        Other
Competitor 1 – Fours Total * Description
Select whether the total number of Fours by Competitor 1 will be over or under a specified number. Excludes super over.
Possible Outcomes:
·        Over x.5
·        Under x.5
Competitor 2 – Fours Total * Description
Select whether the total number of Fours by Competitor 2 will be over or under a specified number. Excludes super over.
Possible Outcomes:
·        Over x.5
·        Under x.5
Competitor 1 – Sixes Total * Description
Select whether the total number of Sixes by Competitor 1 will be over or under a specified number. Excludes super over.
Possible Outcomes:
·        Over x.5
·        Under x.5
Competitor 2 – Sixes Total * Description
Select whether the total number of Sixes by Competitor 2 will be over or under a specified number. Excludes super over.
Possible Outcomes:
·        Over x.5
·        Under x.5
After Over X Competitor 1 Total Runs * Description
Select whether the total number of runs scored by Competitor 1 will be over or under a specified number after the specified over number is completed. If the innings ends before the specified over is completed, then the Competitor 1 final score is used for determining the outcome.
Possible Outcomes:
·        Over x.5
·        Under x.5
After Over X Competitor 2 Total Runs * Description
Select whether the total number of runs scored by Competitor 2 will be over or under a specified number after the specified over number is completed. If the innings ends before the specified over is completed, then the Competitor 2 final score is used for determining the outcome.
Possible Outcomes:
·        Over x.5
·        Under x.5
Delivery Related Markets
Over X – Nth Delivery Competitor 1 Total Runs * Description
Select whether the total number of runs off the Nth delivery in the specified over by Competitor 1 will be over or under a specified number of runs.
Possible Outcomes:
·        Over x.5
·        Under x.5
Over X – Nth Delivery Competitor 2 Total Runs * Description
Select whether the total number of runs off the Nth delivery in the specified over by Competitor 2 will be over or under a specified number of runs.
Possible Outcomes:
·        Over x.5
·        Under x.5

(Markets marked with a “*” can be visualized in Back & Lay format, explained in section 1.4 below)

7.4 Back & Lay market visualization

Due to the importance of Back & Lay betting market visualization in the Indian market, this format has been specifically incorporated into the development of the Sim-Play Cricket product and is fully supported by the Betradar RGS (Remote Game Server).

This format can be displayed on markets that are marked with a ‘*’ in the betting market overview table above.

7.5 Miscellaneous

All matches are broadcast as live video streams through an integrated media player in your browser. The game simulations are created through a combination of Artificial Intelligence and independent random number generators. Simultaneously, the performance parameters of the VCI players are based on professional cricket players (e.g. in terms of batting average, runs percentage, etc.).

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